There aren’t a whole lot of toe-tappers in this soundtrack, save for a handful of really catchy tunes like hard-rocking “Live and Learn” or the blissful, nostalgic “Escape From The City”.
#SONIC ADVENTURE 2 OST FULL#
The soundtrack is chockablock full of big production numbers. There’s just so much going on that it becomes unassailable, over-produced nonsense after a while.
It’s a melting pot of sounds and influences, and it’s the album’s greatest flaw. There’s also a lot of industrial (“Rhythm And Balance”, “The Supernatural”), electronica (“Shut Up Faker”, “For True Story”, “Trespasser”), and classical orchestral music (“Black Noises”, “Strategy”, “Conquest”). In addition, there’s quite a bit of jazz going on, courtesy of Fumie Kumatani and mezzo-soprano Tabitha Fair, from the lush-sounding, major-key masterpiece that is “Bright Sound” to the Latin-inspired “I’m A Spy” there’s also “Mad Space”, which plays with a very peculiar 7/8 time signature. I'm feelin her in mysterious ways" (Yeah.) Oh, and there’s lyrics like these:Ī double-cross spy thief that's out for my jewels, ah There’s “Wild Canyon” with its saxual content and groovy electric pianos, the jazzy, processed “Dive Into The Mellow”, the elegant, disco-esque “Space Trip Steps”. Far on the other hand, there’s quite a bit of hip-hop going on in Adventure 2, courtesy of Tomoya Ohtani. In that regard, the natural response would be assume that Sonic Adventure 2’s primary genre is hard rock. The fast-moving, ska-like “Metal Harbor”, the synth-infused “This Way Out” and “Remember Me M.F.M.”, the restless “Unstable World”, the dueling guitars of “Boss: -GUN- Mobile” and prog-influenced “Keys The Ruins”. There’s a great deal of hard rock at play here. It’s an album that wants to offer a little something for everybody, and it succeeds, at the cost of making the entire project feel very erratic and unbalanced. SA2’s OST is a huge amalgamation of influences, made by a group of very talented, very excited people looking to create a “multi-dimensional” soundtrack. If it sounds like a lot, that’s basically it totally is. An enormous amount of musical talent was gathered together for Sonic Adventure – the composers alone consist of Fumie Kumatani (jazz, classical), Tomoya Ohtani (hip-hop, R&B), Heigo Tani (industrial, electronica), Kenichi Tokoi (classical, pop) and, of course, Jun Senoue (AOR, metal, pop). Sonic Adventure 2 all but discards that *** in favor of a brand new sound. Sonic Adventure’s pop-infused soundtrack was very similar to the 90’s pop and synthrock that defined the classic Genesis games although Adventure had a lot more funk, jazz, and rock in comparison, it was still definitely very poppy, very accessible, and very “Sonic”. They are completely different entities, which is where we run into a difficulty. The unprecedented success of Sonic Adventure – and its own short-lived, well-loved system, the Dreamcast – inevitably meant that it was going to be copied, in some form, by the games that followed it, for SEGA certainly was/is not averse to making money hand-over-fist, and what better way to follow a hit than with a sequel? And Sonic Adventure 2 was greeted with a special kind of enthusiasm beyond what it altogether deserved it was an ambitious sequel to the fairly audacious Sonic Adventure, boasting slicker-looking graphics, new mechanics, and an all-new, “multi-dimensional” soundtrack so new, in fact, that’s almost impossible to compare the sound of Sonic Adventure with the sound of its sequel.
Review Summary: Everything's just like an illusion.